The Game and Its World
The World
The World as They Saw It
In the 14th century, the supernatural wasn’t imagined—it was reality. The line between myth and truth blurred with every folktale and every sermon. Grimoires of the Unseen imagines the world not as we know it, but as the people of that time did. They believed in angels. They feared demons. They knew monsters. This is not modern fantasy layered over history. It is the medieval world as they saw it.
The Otherworld
The Otherworld is a realm of pagan superstition and folklore. It is a collection of fabled kingdoms drawn from disparate traditions and bound together like the branches of Yggdrasil, the Norse world tree. Christian theologians liken the Otherworld to purgatory, a domain suspended between heaven and hell.

What You’ll Carry, What You’ll Face
You’ll carry artifacts known today only through legend. Long ago, Welsh bards sang of Drynwyn, a sword that blazed only in the hands of the worthy. Many such artifacts are scattered across Europe. Find them—you'll need them to face the horrors that lie ahead.
One such horror is said to live beneath the hills of southern France. People there bar their doors at night. They speak of a monster that leaves no footprints—only trails of slime and the clothes of its victims. Monsters like this one are scattered throughout Europe. Some are vicious. Others are patient. Most are hungry.
The Game
Mastery Matters
Grimoires of the Unseen uses a tiered d20 system with target numbers set by the game master. Your skill level determines how many dice you roll and which one you keep. A high skill level significantly increases the likelihood of your success. More importantly, a high skill level drastically reduces the chance of a poor outcome. The skill levels are as follows:
Unskilled: Roll 2d20, take the lowest.
Novice: Roll 1d20.
Journeyman: Roll 2d20, take the highest.
Master: Roll 3d20, take the highest.
Legendary: Roll 4d20, take the highest.


The Price of Power
Magic is rare, potent, and never free. It flows from unseen forces such as gods, fae creatures, and demons, and falls under three magical pillars: Divine, Elemental, and Occult.
You can strengthen, extend, or twist magic as needed, shaping it to the moment. But remember, power always comes at a cost. The question is, how much are you willing to pay?
Experience, Not Levels
You won’t level up. Instead, you’ll develop your skills and unlock feats. You’ll improve nearly every session. If your character survives, they can continue to grow across months or years of play.
READY TO JOIN THE SEEKERS OF THE UNSEEN?
Answer the call to receive:
Pre-generated characters
Printable and fillable character sheets
A free PDF of the Quickstart rules
Additional content not found anywhere else
No idle correspondence, just the tools you’ll
need to begin your journey.
Begin Your Journey




